@startuml
sprite $flood [48x48/16] {
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}


!define WEATHER_FLOOD(_alias) ENTITY(rectangle,black,flood,_alias,WEATHER FLOOD)
!define WEATHER_FLOOD(_alias, _label) ENTITY(rectangle,black,flood,_label, _alias,WEATHER FLOOD)
!define WEATHER_FLOOD(_alias, _label, _shape) ENTITY(_shape,black,flood,_label, _alias,WEATHER FLOOD)
!define WEATHER_FLOOD(_alias, _label, _shape, _color) ENTITY(_shape,_color,flood,_label, _alias,WEATHER FLOOD)
skinparam folderBackgroundColor<<WEATHER FLOOD>> White
@enduml